There's also the graphics update part, which isn't so notorious because DR1 maxed was already great and reached a satisfactory standard for racing games. The return of these locations from DR1 is thrilling because we can experience these tracks with better physics and proper jumping physics and track degradation for the first time. These routes have been used for decades in real rally racing and still people go watch it because it's fantastic and iconic. In fact, these revisits present quite a lot of changes despite being the same routes.
I find it unfair for people to say the locations revisited are a copy/paste. This is a single release that has nickle and dimed us for at least $110 USD to get what should have been in the base game.įor those of us lucky enough to have an Oculus VR headset and who bought the game on Steam at launch enthused by the pre-launch announcement by Codemasters that the game would definitely support Oculus VR by summer, we're now looking at a double ****-take as CM's have allowed the Steam version to be gimped so badly that you have to run potato graphics just to match the surprisingly ? full price Oculus Store release (with no DLC or Deluxe option).īut please, do continue to defend the pricing model, apparently you think we should be grateful? This isn't an enduring platform with years of planned support (ala iRacing, DCS, IL2 etc). That is CRAZY expensive for a game that they are already walking away from support wise. Season 3&4 gives us 2 more (retouched but ultimately recycled) rally locations for $30 USD ($43 AUD) in all likelihood. Season 1&2 gave us 4 more (retouched but ultimately recycled) rally locations for $30 USD ($43 AUD) or $20 ($30 AUD) if you bought the deluxe version. The base game gave us 6 rally locations for $60 USD (insert your countries price here, mine is $85 AUD) I'll only talk rally because RX is stupid (calm down) and no Dirt Rally 1.0 fan asked for it. More useful is to look at what you get for what you pay. Only recently has the concept of seasons been bastardised by games like Destiny where there was additional DLC sold post the season pass, or Fortnight where they have made 'seasons' only a couple of months long. It was far more common than not for all of a game's planned DLC to be included in a "season". It's was meant to piggy back on the concept of sporting season ticket passes, ie: you would get access to all of 2019's games (content) as a season ticket holder. Season passes in games have traditionally been 12 months worth, or 'that years worth' of DLC content.
A lot of games only let a season pass be good for a single season, CM at least gives you 2 seasons per pass which is around 6 months worth of content. I mean, a season pass is only good for N seasons in any game.